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Getting the Most out of BAD WRs

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Getting the Most out of BAD WRs

Post by GREENERRRR on Fri Aug 24, 2012 1:46 pm

This article was reproduced with permission from our friends at madden-school.com

As a Jacksonville Jaguar user for as long as I can remember, passing
has never came easy to me in the Madden NFL games. Sure I could
establish a dominant run game with Maurice Jones-Drew but I haven’t been
able to throw to a legit #1 or even #2 receiver for a few years now
(Hopefully that will change with Laurent Robinson and Justin Blackmon).
Nonetheless, passing is a huge part of the game and doing it well in
Madden 13 will lead to success. So today I am going to take you through
a few ways that I get the most out of poor wide receivers. For the
sake of this article, I am going to use the Jaguars as a reference since
they have had poor receivers and a great running back the last few
years but the same concepts can and should be applied to any similiar

  1. I’m going to start with something counter-intuitive and that is to
    open up the game with short, quick, and effective passes. Imagine if
    you were going into an online game against the Jaguars. What is the
    first thing you would try to do? If you are smart it would be to stop
    the running game early and force your opponent to pass. And that is
    what any logical opponent would do. So if you come out with high
    percentage passes even if they are only in chunks of 4 to 7 yards, then
    your opponent has to rethink his strategy and will be on the lookout for
    passes the rest of the game. This opens up the run game and the pass
  2. Don’t try to use big play routes. Streaks and other deep
    pass routes generally don’t work when you ave below average receivers.
    You will want to stick to basic routes like drags, curls, in/out routes
    and whip routes. The only exception to this is if you have a speedy
    wide receiver. After abunch of bruising run plays, feel free to throw
    in a play action streak pass to your fast receiver.
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