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Important Info About the New CC

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Important Info About the New CC

Post by General_Hon on Tue Aug 21, 2012 9:47 pm

Taken straight from EA's CCM PDF


Backstories
When creating a player or coach in Connected Careers, you’ll also select a backstory in order to distinguish them. This backstory will affect your character during your career so it’s important to
understand what each one does.


Coach Backstories
Motivator - You’ll be cut from the same cloth as John Madden and Vince Lombardi. Your players will lay it all on the line for you and you’ll attract free agents as well. Being a motivator will also give you a
25% discount on packages that increase a free agent’s interest in signing with your team as well as 25% off packages to decrease the odds of a player retiring.

Strategist - You’re one of the smartest men in football when it comes to the X’s and O’s, perhaps the next Bill Walsh. Being a strategist will give you a 25% discount on XP boost packages, the Coach XP
package, discount packages which reduces the XP cost for your players, and the Predictability Package.

Team Builder - Being the head coach is only one of the hats you wear. Scouting and roster management are also key components of your abilities. Being a team builder will give you a 25% discount in packages that increase the interest of a player re-signing with you, the Expert Scout Package, and Trade Influence Package.


Coach Progression
Each coach in Madden NFL 13 will have a Coach Level. It begins at Level 1 and will go up to Level 4. If you create a coach, you’ll enter the league as a Level 1. This will give you easier team goals,
but you’ll be paying full price for packages. As you begin to have success, you’ll begin to level up. A Level 4 coach will have extremely high team goals but will be able to purchase packages at a discounted price. ***These are purchased with XP points that you earn in the game****

New Ratings
Five brand new ratings are introduced in Connected Careers and play a big role. These ratings give each team an authentic identity to who they are and how they construct their football team. It will
be important to understand what these new ratings do and how they are calculated. These new ratings do not affect your player on the field but instead are used to help shape the personality of each NFL organization.

Physical - Calculated from a player’s physical ratings, player type and position. For example, a WR’s physical rating would weigh heavier on speed, agility, jumping and catching where as an offensive lineman is weighed on run, pass, and impact blocking.

Intangibles - Calculated off of a player’s intangible ratings. Player type and position are also taken into consideration. For example, a QB’s intangible rating would be weighed heavier on short, medium, and deep accuracy while a defensive end is weighed on block shedding, power, and finesse moves.

Size - Calculated from the player’s season and career stats, position and age. It is important to understand that a rookie will enter with a production rating of 0. That will increase as he begins to
produce on the field.

Durability - Calculated from a player’s durability rating. Injury, stamina, and toughness are all factored in when determining the durability rating. The age and position of a player are taken into consideration
as well.

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